Kevin left a
comment in this earlier
post, asking if
NLB would experiment with bringing in gaming events to its libraries. I
replied that my colleagues and I do visit this issue on and off. We are keeping an eye on how the issue of gaming in libraries develop.
"Gaming events" could be in the form of LAN Parties (briefly described in this
OCLC article). A simple start to "Gaming in Libraries" would be to make game software titles available for loan (as reported in
this article; see also this
blog entry by John Scalzo).
The NLB already offers certain software titles for loan (you'll need to sign up for the
Premium membership service). Such titles have been available for several years now, just that NLB doesn't make a big deal out of it. Some feel it should (there are arguments for and against, which could be discussed in a future blog post).
For now, here are some tips on how NLB library members can check for the availability of computer game titles from the
NLB catalogue:
#1 - Search by Subject - One way is to (a) select "Subject by Subject" and (b) type in "
computer games software"

Searching by subject is useful when you wish to browse through the list of items. IMPORTANT: You have to use the specific term/ phrase (or what we librarians call "subject heading") or else you won't get the results you want.
#2 - Keyword Search - Another way is to use the
Search By Keyword feature, where you combine words and phrases to obtain a list for browsing, or to pinpoint to specific titles in mind. In this example, I typed in "
call of duty software" since I had a specific title in mind and wanted to focus the search to "software" and filter out books. Here's the screen shot of the results page:

If you are interested in more search tips, read this
this page from the NLB website. Or you can always
ASK a librarian (there are many ways to do this now -- via email (
ask@nlb.gov.sg), enquiry forms, leave a comment at the
ASK! blog, meet the librarian face-to-face...)
So, will NLB or any library introduce more than just computer software titles to their collection? It really depends. Behind any 'Yes' or 'No' answer, there are a few general considerations, for instance, the library's objectives, its budget, its policy for collection development (which support its objectives), and customer needs.
Here's a simple illustration -- if the library's objective was simply to "attain the highest loan statistics", one could easily convert the entire library to stock only game titles, including XBox and PlayStation titles. Heck, I'd even throw in the Xbox and Playstation machine for loan. I'm sure it will be a very empty library, with all the items constantly on loan. However, life isn't that simple. Most libraries support some higher aim, like "promotion of reading and literacy". So there has to be a balance. You get the picture.
Of course one can choose to have a complicated view of things, or just account for a few key considerations and then simply experiment. Depends on the institutional culture I suppose.
I think what's stopping the
wider adoption of Gaming in Libraries is the lack of concrete measures for the outcomes from implementing "gaming". For instance, nowadays it's relatively easy for most libraries (bar those in the under-developed nations) to set up a LAN Game Centre in its premises. I'm sure it will be fully utilised, especially by teenagers. But how would we really know if those teens would be 'learning' more, nevermind if they end up 'reading' more?
That being said, I'm sure as more research is done in this area, and as the idea of "Gaming in Libraries" gain wider acceptance among librarians, library administrators and library customers, things will change.
What might be critical is the development of the Games themselves. Take the game, "Call Of Duty" (reviewed at
RoughNotes). I'm a big fan of the game (albeit an old title) because it has that authentic learning element. It's fun, it's exciting, and it reinforces what I've read about the Normandy invasion, leading to Hitler's defeat.

My gut feel is that "Gaming in Libraries" isn't a matter of "IF" but "WHEN". Admittedly, I make this statement based on a superficial understanding of the overall developments of 'Gaming in Libraries'. Still, I've read blog posts about
World of Warcraft and
Second Life, and I can't help but feel some critical mass is building up. Maybe not within months. My guess is within the next 5 years.
Technorati Tags:
gaming,
gaming in libraries