Showing posts with label second life. Show all posts
Showing posts with label second life. Show all posts

Sunday, June 24, 2007

SecondLife Singapore Meetup (I've stopped counting how many)

Received the email notification for a SecondLife Singapore meetup in Lion City. I was about an hour late but decided to drop by anyway. But first I had to download and install yet another version of SL...

I managed to find them over at what appears to be a sound stage. Very, very nice build!
SL Singapore Meetup 24 June  2007

A whole bunch of them rezzed into view. Most were seated at the front of the stage.
SL Singapore Meetup 24 June  2007

I sat myself on the right of the stage (incidentally, turned out that the avatar next to me belonged to a Information Management student from Temasek Poly; she's part of the last batch of students for the course, as the course was being withdrawn).
SL Singapore Meetup 24 June  2007

Alvin, the host of the meetup (owner of Lion City, and organiser of SL Singapore), was asking people to introduce themselves. I worked the camera view to peer from where Alvin was standing.
SL Singapore Meetup 24 June 2007

Out of curiosity, I searched for "Singapore" under the groups in SL. The number of groups have exploded since Lion City was created. The National University of Singapore has a group too. There were two groups setup by marketing agencies (hmm... very interesting). Oh, a group into "BDSM" -- well you get all kinds.

The SL Singapore group itself has 420 members (it may not be indicative of actual number of active SL users but it's a respectable number from the days when there were only two or three members in the list).
screenshot - Singapore Groups in SL

The meetup had almost ended by then. I was about to log off when Australian Liblogarian & SecondLifer Kathryn Greenhill IMed me in SL. I offered her a teleport to Lion City. We ended up chatting in a drain. Kevin (standing over us) wondered aloud why librarians like to chat in drains, LOL
Meeting Kathryn Greenhill, in a drain!

At first I mistook Kathryn for Maeve, an Australian librarian who left this comment in an earlier post. Then I remembered Kathryn's avatar, from this post.

Kevin (who didn't know about the SL Singapore meetup until I IMed him at the closing minutes) ended up chatting with Kathryn about education in SL.
Meeting Kevin and Kathryn in SL
Which led to Kathryn sharing this Youtube video about Murdoch University Library in SL. Kevin commented that Kathryn had a beautiful voice. That made me check out the video immediately. Kevin's right!

This was the first time I've "met" Kathryn, and it was in SL. Reading Kathryn's blog, it's clear she's an advocate of librarians experimenting with new media and technology (see: Ten very good reasons why your librarians should be in Second Life). But not blindly (see: Six very bad reasons to have a library branch in Second Life).

I hope Alvin would be blogging about the meetup at the Second Life Singapore blog. I'd love to know what they discussed.

Sunday, March 04, 2007

Flying Librarians of Oz

What a catchy title -- "Flying Librarians of Oz: What’s all the fuss about Second Life and what’s it got to do with libraries?"

Check out Kathryn's slides. Read her blog post here.

Slide 16 outlines "what libraries do in Second Life"; Slide 17 addresses the all-important question of "Who Pays?"; Slide 18 outlines the libraries that have started offering their services in Second Life.

I'm curious what sort of responses Kathryn received from her audience. Did any manage to answer "what the fuss was about"? :)

Personally, I feel there shouldn't be any fuss. All in a day's work of librarians proactively exploring the possibilities, with the aim of enhancing their services to customers and remaining relevant in the road ahead.

Saturday, February 24, 2007

Setting up the Second Life "Singapore Island" sim: Interview with Alvin

After reading the plans to start a Singapore island Sim (i.e. simulation) in Second Life from Alvin's blog yesterday, I met him in Second Life this afternoon. I interviewed him regarding the plans for the sim (which, btw, will be called "Lion City").

Here's the transcript of our chat (edited for brevity). Alvin is "Alvin Korvin" (his Second Life name, pictured on the right) and mine is "IvanChew Link" (blue-skinned avatar... hey, it's SL!)
IvanChew Link & Alvin Korvin

IvanChew Link: What role do you see yourself playing in the sim?

Alvin Korvin: I can foresee myself doing lotsa Builds. apart from that, I will have to think of events and stuff to get people on, but that's when the Sim is done. so for now its still more of a building, scripting role I guess. One thing for sure -- I'll be pushing for more events on the new Sim. I want people to have a purpose for coming to SL. Hope that the Sim would be a great platform for that.


IvanChew Link: What about the roles of those setting up SL island? For instance, as you're paying for it, do you see yourself as Chief Architect?

Alvin Korvin: Hmm... never crossed my mind on the roles. I guess I'll be the Chief Coordinator or something... I definitely can't build up an entire Sim by myself. At the last meetup, I got some volunteers who would build together with me. Or I should be the Chief Second Life Enthusiast of Singapore, lol..


IvanChew Link: How can others help? What roles or activities do you wish others can take up as part of this Sim?

Alvin Korvin: That'll depend on what the individual can do. For those who can Build and Script, they can help to develop the Sim together with me. Some can suggest ideas, host events or mentor new residents that came on. Anything that works to create a pleasant experience for the Sim.

I hope we'll get more virtual "guides" or mentors as SL called it. No point having a dead town with all facilities running, and some new resident come in, no idea how to interact with items, would be an instant turn off.

We'll need many people to volunteer to be around the Sim, talk to people, interact, help new residents. These people have to be patient as some might not even know how to operate a computer properly, lol.

Why do we need alot of these helpers? Because we all have our own RL commitments. Sometimes you can make it to come on, sometimes you can't. In the Second Life Mentors group, we have about 900+ helpers but you seldom see mentors in Orientation/Help Island.


IvanChew Link: What issues or problems do you foresee in setting up this Sim?

Alvin Korvin: I can foresee that when you need to discuss something, the other person might not be on. Not everyone would like to "expose" their RL [Real Life], hence, RL communications like MSN, cellphones, or even email, might not be a solution.

... we should not stop people from contributing even if he/ she might not want to be contactable in RL. You can't fault anyone. So i guess that might be one of the possible inconveniences.
Alvin Korvin & IvanChew Link
IvanChew Link: What opportunities do you think this Singapore sim presents?

Alvin Korvin: opportunities could be endless.. as i mentioned before, it depends on what you want to get out of SL. you set your own purposes.

some people might want to get a life partner or something. that's an opportunity for them. a meeting place.

some people would be thinking of making big bucks or something. its a meeting place to explore the possibilities of SL.


IvanChew Link: Maybe we can ask SDU (Social Development Unit) to co-sponsor an island or event!

Alvin Korvin: lol. That'll be interesting.


IvanChew Link: Do you foresee the Sim being "exploited" or "abused"?

Alvin Korvin: That's one of my primary concern. I need to guard against that. Initially the thought of pooling for funds to open up a Sim didn't materialise because I wasn't sure if would we end up (with a situation where) those who pay more get a bigger plot of land to play with. Doesn't mean that everyone is mistrusted. Just that the island has to stay focused in helping new residents -- showcasing to the world what Singapore is about


IvanChew Link: Which brings us back to the "role" that you see yourself. If you are paying for the island, then it's very clear cut you're the owner.

Alvin Korvin: Yes. That'll be much easier to control.


IvanChew Link: In a way (at least the way I see it) it's within your rights to set certain rules. Especially if you're already not using the word "Singapore" for the island. You're pretty safe, in that you won't be seen as exploiting the Singapore brand.

Alvin Korvin: lol. Now I'm not sure whether naming the group "SL Singapore" would get me into any trouble.

IvanChew Link: I don't think so... unless you are using the Singapore brand to sell something. It's not a very black/ white area... I guess it comes down to the intent, if there's any dispute.


IvanChew Link: Do you think that you being the owner/ sole person paying for the Sim (for now) as a hinderance? Or that it wouldn't matter?

Alvin Korvin: Don't think that'll matter much in SL's context. Item and Builds are all under their respective owners. The Sim is only a platform for things to happen. If one day I'm not able to support the sim anymore, someone can just open up another one, and everyone can just do a right-click, "take", to take back their items, teleport to the new Sim, put it there.


IvanChew Link: What are some immediate plans to get this Sim started? The name has been agreed, and you've contacted Linden Labs. What else?

Alvin Korvin: Once the Sim is online, we'll plot out areas/ zones. (We will need) someone to be in-charge of getting certain parts of the Sim ready.

Also, I asked Alvin how much he'd be paying for the Sim. He said he'd worked out the sums and was prepared to pay the equivalent of SGD$400 - $500 per month. I joked if he's consulted his wife. He said that's been cleared, heh.

Upcoming plans also include the setting up of a email list and a blog to post updates on the "Lion City" Sim and activities of the SL Singapore group.

Updates:
Lion City Gets Publicity (15 Mar 2007)
Mailing List for SLSingapore (13 Apr 2007)

Proposed Singapore Island Sim in Second Life

Some people say that "Typical Singaporeans" cannot think for themselves. That Singaporeans tend to wait for the Government to tell them what to do. Well, either this bunch aren't your typical Singaporeans, or the "wait for things to happen" attitude is getting less pervasive.

The idea of a Singapore Sim in Second Life was first mooted at the Real Life meetup for Singaporean Second Lifers. Now we have people like Alvin & other SG SLifers who are getting the idea moving further from "talk" to "actualisation".

Alvin wrote that he's going to fund the Singapore Sim for a start, so that the idea can move forward. Hat tip to you, man!

There was no mention of any fund-raising efforts. Maybe Alvin recognises that fund-raising efforts might not go very far, plus the accountability (for the real cash that's raised) that goes with it.

But here's an idea -- raise funds not in terms of real-world dollars but in Lindens, L$ (the SecondLife currency).

I'm not sure if Linden Dollars could be used to offset the costs of maintaining a Sim. If not, it could go into buying goods or services for building Singapore Island.

So here's my pledge for the Singapore Sim: I'll donate at least 80% of sales proceeds from my works on SL Exchange. It's pittance, but at least I'll be able to do something meaningful with my L$.

I suggested earlier that the Singapore Sim could be funded in part by private and government funding. Just occurred to me the Singaporean Second Lifers (SgSLs) could try for the MICA Creative Community funding once the Singapore Sim is initiated.

Other things I'm prepared to contribute as part of setting up the Singapore Sim (I didn't promise that I'd be good at any of them; just that I'm prepared to offer it, heh):
  • Help set-up and staff the public library service in the Singapore Sim;
  • Give free "live" or recorded music concerts (tips will go towards Singapore Sim);
  • Help set-up, maintain & moderate (where necessary) an emailing list for SG SLifers. This list is open regardless if you've signed up for SL;
  • Assist in orientation tours for those new to the Singapore Sim;
  • Assist in organising & conducting Learning-related sessions in the Singapore Sim

BTW Alvin, how come I wasn't informed of the SL meetup? Did you "accidentally" forget me? LOL.


ASIDE:
The cynics might think I'm using this opportunity to promote my items. Well, I seriously doubt if my sales will rocket by publicising it like this. I'm not likely to get rich from selling my stuff in Second Life, not at those prices.

I started selling my SL Guitars around Oct/ Nov 2006. Eight guitars have been sold thus far. At L$50 per SL guitar, and deducting the SL Exchange commission of L$3 per item sold, I've have L$376. That's USD$1.30 after four months.

But suppose sales really sky-rocket. Hundreds of thousands buy my SL guitars after learning about the fund raising efforts. What's to guarantee I'd be truthful when declaring my revenue figures? Other than myself, no one can look at the actual data. I might be hording 80% of the revenue, donating only 20% but yet declaring the opposite.

In truth, there's no way of knowing (short of me giving you access to the reports). All I can say is -- to paraphrase what Siva said to me -- in the online world, all you have is your credibility.

Same concerns apply to me as well, if I were to give my L$ to Alvin. How would I know he won't pocket the extra?

It's down to trust. This may not be much to go by, especially after the NKF Scandal. But I guess so long we do things with our eyes-open (i.e. fully aware of the risks), then it's our choice that matters.

Tuesday, February 13, 2007

Real Life companies/brands that have done business inside Second Life

This link was from a discussion thread in the "Educators Working With Teens" list.
secondlife.com/businesseducation/gettingstarted/brandmarketing.php
From that page, scroll down to the header "What other Real Life companies/ brands have done business inside Second Life?".

Company/ brand names that I'm familiar with includes:
  • Adidas
  • BBC Radio 1
  • Channel 10 (Mhttp://www2.blogger.com/img/gl.link.gificrosoft)*
  • CNET
  • Dell
  • Duran Duran (the pop group!)
  • IBM
  • Reebok
  • Reuters
  • Sun Microsystems
  • Warner Bros Music
  • Wired Magazine
* The microsoft blog is called Channel 9, so I guess it's only logical that their presence in SL would be called Channel 10!

[Update 14 Feb '07: Wikipedia entry on "Businesses and Organizations in Second Life"; thanks to Vanessa for the alert]

Monday, February 12, 2007

Singapore Second Lifers meetup in Real Life @ Idea Factory

The folks at Idea Factory hosted a few Singaporean Second Lifers (SG SLifers) tonight, at their premises at Goldhill Plaza. During the session, they shared that Linden Labs was interested in setting up a Singapore office, as well as recruiting developers from Singapore. Idea Factory brought in Cory Ondrejka (CTO Linden Labs) previously, so they should know. Btw they said it's not confidential information but should be noted that things are subject to change.

The SG SLifers in RL
I'd missed the last SL Singapore meetup (in SL) so decided to attend tonight's one in Real Life. Vanessa's post mentioned some of the attendees -- Rinaz ("where did you learn about my video?", Benjamin, and Alvin (the guy who started SL Singapore). Other attendees included Preetam, Coleman, Andy (creative director of thinc, who's started a cafe in SL), Jason (NUS student doing a research project on motivations in virtual worlds), Kayoko, Biaogang, and Jacky.

BTW, my SL avatar is "Ivanchew Link". Feel free to look me in up SL.

And surprise surprise, my colleagues from NLB's Corporate Communications department turned up for the meeting as well! Does that mean NLB is going in to Second Life? Your guess is as good as mine, heh. (Actually, it just means they are interested and are trying to understand more about it).

Structured or unstructured approach to promote SL?
The things we discussed included whether there should be a structured attempt to promote and publicise Second Life to Singaporeans, or to leave it to natural demand/ Supply forces. Most agreed the latter approach was

I feel there's no harm in publicising more about Second Life, though i was quick to point out that if Linden Labs does hold a talk or workshop, it should be pitched at a more pragmatic level, using examples (about SecondLife) that participants can relate to (in Real Life).

I gave the analogy of the library conducting a talk on using the online catalogue (OPAC). If we only talked about the features of OPAC and the search syntax etc, some users might get it but most users (from my experience) would not know how to apply it in real life -- unless you provide the context and/ or an example they can relate to. A better way would be to talk about OPAC features using a real-life example, e.g. "Using OPAC to search for library materials for your vacation in China". The session would still cover OPAC features and search syntax, but people are more likely to be able to relate -- and hence apply -- what you're trying to explain.

A Singapore Island in SL?
On a whim, I posed this question to the group: "If we want to accelerate the exploration of SL by Singaporeans, should we start a Singapore Island?" (I think some agreed, while there were some who weren't quite sure about it).

My view was that if you want accelerate the exploration (and indirectly the adoption) by Singaporeans to SL, then it's useful to let them start at a place where they have some sense of familiarity. Singapore is an Island Nation, so an SL Island couldn't be more appropriate (BTW, think of an "island" in SL as a "server").

This "Singapore Island" would be funded, perhaps in part by corporate and government agencies (some costs can be recovered by renting out parcels of Singapore Island). Currently, the startup and recurrent costs for maintaining the island is not something than any individual or informal group can afford.

But apart from corporate and government seed funding, there should not be any rules or restrictions other than those already imposed in Second Life. Andy reinforced the point by saying, "We should not start painting yellow boxes and demarcating 'No Smoking Zones'". Well, I think some rules and demarcation is important, but what's more important is that those rules will be drawn up and enforced by the SL Residents, and not some regulatory body or agency. If the principle of community-policing works for Wikipedia, then it will work (and has worked) for SL.

Purpose
This Singapore Island in SL would serve as a virtual meeting place, like a 3D nation-wide Bulletin Board/ Meeting Place. It will also be a logical place for non-Singaporean SLifers to drop by, if they hope to meet more Singaporeans or Singapore residents.

The Singapore Island could also be a Singapore Sandbox (either Preetam or Coleman who said this). A "Sand Box" in SL is where people can learn how to build objects and scripts; like a virtual playground. Sure, there are other sandboxes but they are owned by others and somehow it seemed more apt to have a Singapore Island showcasing works by Singaporeans or Singapore residents.

Rinaz cited how she learned more about Amsterdam, and met people who actually lived in Amsterdam, by visiting a place called Amsterdam Island in SL (basically a virtual island that replicates some aspects of Amsterdam). That's a great idea -- imagine Singaporeans building the landmarks of Singapore, in a collaborative fashion, in SL. And this is NOT something STB (a government agency) can drive. They probably can support it, but it will have to be initiated by Singaporeans. I'm confident there will be people willing and able to do so.

This is not to say Singapore Island is only for, and by, Singaporeans. Just like how Singapore operates in Real Life (and pretty much how SL currently works), Singapore Island in SL will openly welcome the contributions of anyone who has the time, intent, skills and passion.

[For another supporting reason for Singapore Island, scroll to the last paragraph of this earlier post.]

To build or not to build a library in SL?
Incidentally, Ben asked me if I was contradicting myself when earlier in the conversation, I remarked that "the NLB should not build a library in SL" but later I advocated a Singapore Island. I'm not sure if I clarified enough, so here's a more detailed explanation (for Ben, if you're reading this):

It all depends on the objective we're trying to achieve.

If the library were to build a library in SL for the purpose of providing library services like in Real Life, then it should not build virtual structures that resemble real life physical structures. E.g. Don't build a bookshelf in SL, where users have to virtually open a book to access the content. If you've tried this in SL, you'll know it's rather cumbersome. We should allow people to checkout Heads-Up-Displays (HUDs) and download content instead.

If the library were to build a SL Library for the purpose of orientating users, then it makes sense to duplicate your SL library like how the Real Life library looks like in form and structure.

Maybe that's another reason why we should have a Singapore Island in SL -- because it's a good excuse for libraries in Singapore to establish their presence and provide services.

Or is it the other way round? :)

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